everything begins as a sketch.

walk the wall ↓
WALL 01 · COMMISSIONS — EXHIBITION 01

The room takes one more.

Not a portfolio — a selection. Decisions I would make again, and what each of them cost.

Stacked Google Memory Box packaging in oak and perforated white aluminium
01

Memory Box

Google · 2021
material
Oak veneer, perforated aluminium ±
Glass mannequins in front of a wall of white folded-paper pinwheels lit with dichroic colour
02

Disney Springs

UNIQLO · 2016
material
Cut and folded paper, acrylic ±
La Vita Vital stationery: orange envelopes with a foil-stamped mark and a painted cobalt edge
03

La Vita Vital

La Vita Vital · 2015
material
Foil stamp on uncoated stock ±
end of the wall

What is missing is not missing.
It is embargoed.

Newer work, for clients whose names you know, is waiting for permission to hang. Each time a clearance lands, the wall takes one more. Until then it lives behind a key, issued per person.

on the other side
Louis Vuitton · Dior · Google · Meta
it grows
in waves, as embargoes lift
WALL 02 · R&D — MADE FOR NOBODY

Made for nobody. Still standing.

From an afternoon study to a tool at v2.4 — the version number is the date of removal that never comes. Tools I build so the work on the other wall can exist. Some ship. Some stay in the studio. All of them started as a problem I hit on a Tuesday.

00

Sketch Room

nobody · ongoing
client
nobody
inside
one line, five castings
admission
a line of yours
octane-bridge — A Cinema 4D look-development library that an agent can query.
01

octane-bridge

nobody · v2.4.0
client
nobody
stack
Python
declared end
v2.4.0 — and counting
weavy-forge — A compiler from client brief to runnable pipeline.
02

weavy-forge

nobody · v1.1.3
client
nobody
stack
TypeScript
declared end
v1.1.3 — and counting
atelier-mcp — An agent with hands inside the studio's 3D stack.
03

atelier-mcp

nobody · v0.6.0
client
nobody
stack
Node
declared end
v0.6.0 — and counting
end of the wall

That is both halves of the sentence.

WHO MAKES THIS

Senior Art Director at DE-YAN.

I work across experiential design, spatial and booth design, and 3D production in Cinema 4D and Octane. My part sits between the concept and the fabrication drawing: find the one spatial idea that answers the brief, then stay with it through look development and production until it stands up in a room.

Most of this was made at DE-YAN, alongside teams I'm lucky to work beside. Recent work includes projects for Louis Vuitton, Dior, Google and Meta.

The other half of the practice is infrastructure. I build the tools my own work needs — Cinema 4D plugins, MCP servers, pipeline compilers — because the distance between what I can picture and what I can produce is the only real constraint on the work.

Based in Brazil. Working globally.

Contact
Available for

Experiential · Spatial · 3D · AI infrastructure