The room takes one more.
Not a portfolio — a selection. Decisions I would make again, and what each of them cost.
Not a portfolio — a selection. Decisions I would make again, and what each of them cost.
What is missing is not missing.
It is embargoed.
Newer work, for clients whose names you know, is waiting for permission to hang. Each time a clearance lands, the wall takes one more. Until then it lives behind a key, issued per person.
From an afternoon study to a tool at v2.4 — the version number is the date of removal that never comes. Tools I build so the work on the other wall can exist. Some ship. Some stay in the studio. All of them started as a problem I hit on a Tuesday.
That is both halves of the sentence.
I work across experiential design, spatial and booth design, and 3D production in Cinema 4D and Octane. My part sits between the concept and the fabrication drawing: find the one spatial idea that answers the brief, then stay with it through look development and production until it stands up in a room.
Most of this was made at DE-YAN, alongside teams I'm lucky to work beside. Recent work includes projects for Louis Vuitton, Dior, Google and Meta.
The other half of the practice is infrastructure. I build the tools my own work needs — Cinema 4D plugins, MCP servers, pipeline compilers — because the distance between what I can picture and what I can produce is the only real constraint on the work.
Based in Brazil. Working globally.
Experiential · Spatial · 3D · AI infrastructure